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Thread Statistics | Show CCP posts - 6 post(s) |

Jake Sake
Boa Innovations Brothers of Tangra
17
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Posted - 2013.11.28 15:33:00 -
[1] - Quote
Nyancat Audeles wrote:90% is the only reason people fly this ship. Even 8%, or 9% per level, makes these ships ABSOLUTELY USELESS.
I think that point has been made repeatedly, over and over, by multiple people. There are always going to be a few dissenters who oppose this point, but I think the point has been made, and I hope CCP listens. You're doing it wrong, my troll brother! You should put more effort in your troll attempts. Repeat after me:
90% is the only reason people fly this ship. Even 89.9% will turn these ships into an enormous pile of ABSOLUTELY USELESS dog schit!!!11oneone |

Jake Sake
Boa Innovations Brothers of Tangra
17
|
Posted - 2013.11.29 12:15:00 -
[2] - Quote
Kagura Nikon wrote:[quote=NightmareX][quote=Kagura Nikon]... 0.6 is the modifier. F(Y,X) is (1-y)*x. Y is the web modiifier 0.6 X is the speed. When you apply th web on a ship going 100ms you fo F(0.6,100) = 40. Now you fixate that Y in an F'(x) function andyou can say that F'(X) is a functiont that reduces enemy speed by 60%.
You apply a modifier G(X) over the parameter Y . Resulting in F(g(Y),X). THe G(X) equation is the serpentis bonus of 50%, that can be described as G(x)= 1.5* X. Therefore when you merge the functions you have F(g(0.6),100) It becomes ->
F( 1.5 * 0.6 ,X) ---> (1- (1.5 *0.6)) * X that results in (1 - 0.9) * x that equals 0.1 * X. The resultign function when the serpentis modifier is applied is F''(x) that reduces enemy speed to 1/10 of its origninal value. F'(x) / F''(X) will result in 4.
((1- 0.6)*X) / ( 0.1 *X) -> You remove the equivalents and your result is 4.
...
And Serpentis web bonus makes a web 4 times stronger....
The logic is such a hooker... The Serpentis web bonus makes a web 50% more stronger. The web with Serpentis bonus applied on a ship give an effect which is 4 times stronger then a web without a Serpentis bonus. The strength is 50% higher. But effect it causes is 4 times more dramatic = 400% (aka 4 times stronger). |

Jake Sake
Boa Innovations Brothers of Tangra
17
|
Posted - 2013.12.02 09:18:00 -
[3] - Quote
Thaddeus Eggeras wrote:Quote:The logic is such a hooker... The Serpentis web bonus makes a web 50% more stronger. The web with Serpentis bonus applied on a ship give an effect which is 4 times stronger then a web without a Serpentis bonus. The strength is 50% higher. But effect it causes is 4 times more dramatic = 400% (aka 4 times stronger). Wrong, webs already do -60% before this bonus, with it they can do -90%, so that is a 30% not 50%. So math there is off. ... Facepalm! Do you even know what "percentage" is, and how it interacts with other mathematical variables/constants and with itself?
Also read damn ship info on some vindi. It says "10% bonus per level" how the F it goes to 30% at 5th level then? Or you implying that devs also suck at math?
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Jake Sake
Boa Innovations Brothers of Tangra
17
|
Posted - 2013.12.02 10:27:00 -
[4] - Quote
Caitlyn Tufy wrote:Alvatore DiMarco wrote:Cost is not a balancing factor. Stop thinking that it is. It's getting damn annoying. Nerf Apocalypse Navy Issue, it's superior to Apocalypse T1 in every possible way except the cost, which isn't a balancing factor. Same goes for just about every non-T1 ship in game. Not entirely true. To get Navy ship one must do missions for specific corp, and through LP store and some tags (or chips or whatever is needed) and ISK you can actually get that navy ship.
The fact that this player is then sell his work for pure ISK is not the same as just make ship priced in ISK (or think it is). Same goes for T2 ships but even in harsher extend. Simply say that it cost more is not correct. As the work to build such ship is just converted into ISK by other players, the ship itself is not seeded into game in a ready hull.
Cost is a balancing factor since ships tend to be destroyed. If, by example, hull themselves would be indestructible but required some kind of fuel to operate and/or ISK for repairs (and fuel and repairs would not scale with hull's cost) only then cost would not be a balancing factor.
The eve's saying: Do not fly (undock even) the ship you're not ready to loose, mean that cost IS a balancing factor. |
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